As
a production Designer how much control or say do you have in what goes into
each of the scenes, and for a lot of the unfurnished properties such as Jack’s
old apartment, how much stressing did you need to do to make that as authentic
as possible?
Gregory: I've got a lot of control over what
is seen; ultimately I'm there to support the Producer and Directors vision. In
TV I've got to keep the continuity going, as we are out there scouting for new
locations.
My UK producers wanted me to get right all the
UK scenes that we were shooting in the US. For instance the NHS hospital in
Torchwood is an old abandoned hospital in East LA. We completely dressed this
location and created all the signage. Lots of research was done to make it
convincing and not have our UK audience bump on it. In this same location we also created the
lethal injection room that we meet Oswald in. This was a fully built out room,
tied into a long concrete hallway. The lethal injection machine was from the
last Terminator movie.
For
a lot of the interior shots were these filmed on an actual film set or did you
work on location anywhere?
Gregory: We did both, it was a very busy show
and we were scouting and filming at many locations. We also had three sound
stages at Warner Bros that were in constant use.
Did
you work on both sides of the pond for the set designs, such as Gwen and Rhys
home in Wales?
Gregory: Yes, I was in Wales for scouting
Gwen’s Cottage, Gwen and Rhys home , all were built at Warner Bros.
American
buildings always appear to be on a far grander scale than those in the UK, what
was the budget for such a mammoth task of dressing each set?
Gregory: We spent a lot of money dressing
these sets. We built the entire CIA complex at Warner Bros, and had over 40
working monitors plus a 24' Rear projection screen.
Another large set was
the CIA archives which was a location in downtown LA. This old Bank of America
was totally empty and had to be dressed.
You’ve
been a production designer in another major show ‘Walking Dead’ I’ve not seen
it, merely read the review in http://blogs.amctv.com/the-walking-dead/2010/07/greg-melton-interview-2/ obviously those scenes would be rather
different to Torchwood in the sense you’re likely blowing things up and there’s
lots of blood and gore involved. But in
each production you’d have to work to a time scale, were you given a set amount
of time on each set?
Gregory: In TV we have what is called a
permanent set, and usually they are your largest sets and we would have around
4-6 weeks to prepare them.
How
did you get into the business and what was your first ever set you worked on?
Gregory: Growing up in LA , I was surrounded
by the industry and wanted to be involved with it. When I was five I visited
the set of BEACH BLANKET BINGO at Paradise Cove in Malibu. My start was as a PA
on a horror movie called HELL NIGHT.
What
was the biggest ever set you worked on?
Gregory: Designing the theatre for THE MAJESTIC, it was built through 2 sound stages at the old Warner
Hollywood lot on Santa Monica Bld.
When
you’re not working what do you do to relax?
Gregory: Visiting tropical locales in Hawaii
and the Caribbean in search for the perfect Mai Tai or Mojito.
If
someone wanted to take up a career in production designing what advice could
you give them?
Gregory: You need to be a jack of all trades,
I actually majored in History, not Art, and it has served me well. There is no
road map is what I usually tell people when I'm asked that question.
How
did the gig for the Torchwood production design come about?
Gregory: My agents contacted me that Russell
wanted to meet me. Having just designed the very successful WALKING DEAD pilot,
didn't hurt. At the time I was working
in Hawaii and did a Skype interview with Russell.
What
was the most expensive purchase you had to buy for Miracle Day?
Gregory: That’s a good one, I don't really
buy anything, my dept heads do all that. But, those big human ovens weren't
cheap.
Claudia
Lindner: What was the most exciting and/or challenging set he designed for
Miracle Day and why?
Gregory:
The one that was very
challenging was when Russell told me there is Alien field generator under
Angelo's bed. It’s up to me to design that and I found my inspiration in QR
codes.
Using that and then imposing a steampunk vibe of Brass and copper we
came up with a design that everyone liked.
Source
photos taken from:
Walking Dead site
BBC Torchwood: Miracle
Day
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