The Weeping Angels make mincemeat of their
difficult second album, says Tony.
There are plenty of villains and
monsters in the Doctor Who archive that really only hit viewers once, but
nevertheless hit them hard and left indelible marks on their psyche. The Zarbi.
The Monoids. The Celestial Toymaker. The Krotons. The Dominators. The Giant
Maggots. The Drashigs. Sutekh. The Krynoids. The Robots of Death. The Fendahl.
The Mandragora Helix… TV Who is littered with their legends, but they never
made it back for a second bite of the universal cherry.
Such could have been the fate of the Weeping
Angels too – they absolutely tore the roof off the third series of revived
Doctor Who, establishing the ‘Doctor Light’ episode as a thing that could
absolutely shine nonetheless. But were they a one-story wonder?
It’s important to acknowledge how much
had changed in the world of Who between their first appearance in Blink and
their second in The Time Of Angels/Flesh And Stone. Steven Moffatt, who created
the Angels while the show was Exec Produced by Russell T Davies, now had the
top job, with a Doctor he had chosen, and a new storytelling direction for the
show. He also had other characters he’d created that could be brought back and
used as a central part of the action.
The Eleventh Doctor’s first story had seen him defeat an alien threat mostly by the power of his reputation and a touch of smugness. His second had seen the Eleventh Doctor’s moral dilemma more or less resolved by his new companion. His third, pitting him against the cuddliest Daleks in history, had been exactly what it promised to be – a victory for the Daleks, with the Doctor scraping together the elements of a win while the Daleks, reborn and re-invigorated, naffed off to terrorise some other luckless part of time and space.
The Eleventh Doctor’s first story had seen him defeat an alien threat mostly by the power of his reputation and a touch of smugness. His second had seen the Eleventh Doctor’s moral dilemma more or less resolved by his new companion. His third, pitting him against the cuddliest Daleks in history, had been exactly what it promised to be – a victory for the Daleks, with the Doctor scraping together the elements of a win while the Daleks, reborn and re-invigorated, naffed off to terrorise some other luckless part of time and space.
Enter the Weeping Angels, to really put
the new boy through his paces.
Enter, also, River Song, looking really
rather more alive than when we saw her last, striding into the adventure like
it actually belonged to her – which of course, on some level, every adventure
in which River Song gets involved actually does.
The fundamentals of The Time of
Angels/Flesh and Stone are very ‘classical.’ There’s a mystery – a crashed
spaceship, a cavern of the dead, lots of statues in a cave system, and a series
of locked door mysteries that become a base under siege mystery. There’s
creepiness, and the Doctor being clever and saving the companion, even though
in this case – as had often been the case since she arrived in his life, Amy
Pond is called on to be extra-specially brave in the face of adversity and
Really Creepy Things.
But there are a couple of things that
need to happen in The Time of Angels/Flesh and Stone to ensure the success of
most of the story arc that follows it. On the one hand, the new dynamic between
the Doctor and River Song needs to be established, his seemingly boyish initial
reaction to her gradually overcome so that he learns to accept her complicated
role in his complicated life. That’s achieved in this two-part story in a lot
of less-than-subtle ways, from her sending him an impossible message to his coming
to save her, to a kiss, to the high-level, don’t-companion-me banter in which
he’s forced to step up and treat her as an equal. It’s also edged along by Amy
Pond’s at first vaguely schoolgirl amusement that he has a girlfriend or a wife
– ‘She’s Mrs Doctor! “Oh Doctor, can you sonic me…”’, which puts River above
and beyond the likes of ordinary companions – perhaps to Amy’s chagrin as well
as her amusement. Oh, if only she knew…
Mostly though, it comes from the
brainstorming, the argument, the challenging that the Doctor and River do
together in order to survive a tricky situation and save as many people as
possible. It’s through that process, where they surprise each other and grow to
appreciate the strengths each other possess, that the Eleventh Doctor and River
Song begin their particular dance together – a dance which will of course
ultimately end up with her shooting him, him failing to die, and the two of
them married, to bemused looks from the in-laws. In The Time of Angels/Flesh
And Stone, the ‘young’ Tenth Doctor’s bemusement at the mad, exciting woman
with the never-ending hair is transformed into something that can last longer,
grow deeper, and spark adventure for years to come, to the extent that this
Doctor, already looking more mature in his youthfulness than the Tenth ever
did, can respect her enough to let her keep her secrets, as she lets him keep
his own. For the Doctor, an inveterate peeker, to maintain his self-discipline
and not find out things about River Song is a mark of his respect for her after
this story, the idea of ‘spoilers’ actually lessening the quality of life
something he seems to respect after they tangle with Angels more than the Tenth
Doctor did after an introduction to the Vashta Nerada. If their first encounter
gave them a reason to respect one another, this story sets them on their
intertwined path into his future and her past.
More than that though, this story had to
prove that the Weeping Angels were more than the ultimate in jump-scare
monsters. That they were the ultimate jump-scare monster seems
unquestionable – Steven Moffatt had set them up to be precisely that, monsters
who got you if you blinked. But like, say, the Giant Maggots (the ultimate
squirm-scare monsters?), there were weaknesses to the Weeping Angels that had
to be overcome if they were to have a life beyond Blink – they had no dialogue,
for one thing. And, once you understood they were looking to zap you back to
the past and feed off your temporal potential, you more or less knew their
gameplan 100% of the time – right? There could be little about them that was
creepy in the long-term. They couldn’t plan anything – after all,
how would they discuss it, when as soon as two or more of them were gathered
together, they turned to stone?
That’ll teach you to underestimate
Steven Moffat.
Tackling these long-term weaknesses head
on, he added substantially to the legend of the Angels in this story – the
notion that whatever captures the image of an angel becomes itself an angel is
hugely messed-up on many levels, but it does rather tackle the question of how
you ever get more angels. Unlikely to reproduce through personal contact, the
Angels here become a kind of quantum-level event – which makes a sort of sense
of their being quantum-locked when observed. They generate through direct
observation, through image-capture, essentially conquering anything that looks
at them too hard. An evolution of the idea that you have to look at them to
keep them dormant, the notion that if you look at them too hard, they’ll grow
themselves inside you is very, very nasty – almost like a parasitic wasp,
but…y’know…quantum.
The idea of pulling the Doctor and
friends through a necropolis en route to the stricken ship is scary enough,
with twisted statues seemingly carved out of the cavern rock already pretty
creepy. When we discover what they really are, something that made only
fleeting appearances in Blink becomes crystal clear – the Angels can wait. They
can out-wait whole civilisations if they need to – in fact, they have little option
but to wait if they get quantum-locked. But they can hide in plain sight as the
ancestors of your species, and they’re waiting for you to take notice of them.
That’s not exactly planning, as such, but it adds an extra dimension to the
jump-scare monsters – the idea of patience.
And then, when things get serious on
board the ship, there’s a horrible, effective scene where the Angels gain a way
of having a voice – usually, when they touch you, you’re dust and temporal
potential. But they clearly have ways of keeping you alive, to use your voice
as their own if it proves necessary. It’s a particularly effective, cruel way
to give these monsters a way of interacting, but that’s Steven Moffatt for you
– deep down, any chance to be a git, he’ll take it if it helps him tell the
story, and this definitely does. It expands what the Angels can do, and gives
them the opportunity, should it be necessary, for them to have a group
consciousness and a vocal interaction with non-Angels.
Finally of course, The Time of
Angels/Flesh and Stone does the thing you least expect it to be able to do – it
gives the Weeping Angels a plan, an instinct, a job to do, in terms of
harnessing the power of a highly complex temporal event to feed themselves en
masse and bring their quantum-locked army back to life. The crash of the Byzantium
was not the accident it seemed to be, but a deliberate place to achieve their
greater end.
The Time of Angels/Flesh And Stone
achieves so much more than it really could be expected to – it sets River and
the Eleventh Doctor off on their dance, it shows significantly more of the new
Doctor’s personality than anything has to date (his anger, his faith in Amy,
his brain working out the things it needs to know in order to keep people safe
around him and more besides), and it absolutely expands the scope of what the
Weeping Angels can do. It is, somewhat perversely, arguable that the story adds
too much to the Weeping Angels’ abilities and reality – certainly the
‘whatever captures the image of an angel becomes itself an angel’ angle was
never used again with anything like the success it has in this story. But in
terms of the challenge of taking a one-shot jump-scare monster based on a
schoolyard game and giving them a broader history and a wider scope within the
Doctor Who universe, The Time of Angels/Flesh And Stone is an absolute triumph.
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