Tony Fyler
blinks first.
Frontier
in Space is an odd one. There’s a school of thought that says it’s two episodes
too long, its six parts full of back and forth, and classic Hartnellian
shenanigans and separations, including a spell in an inescapable penal colony
on the Moon. And there’s another school of thought that says ‘Oh my God, did
you see the Draconians? How cool are they?! And whoah, totally didn’t see that
coming, the Master!’
Is
either school right? Well yes, technically both are. The Draconians certainly
are a fantastic mask and make-up job, and when you see Roger Delgado’s Master
in a different context to his usual Earth-based environment, there’s a thrill
that makes you realise the potential of the character, an ‘OMG he really is a
Time Lord!’ moment that makes you do whatever the 1970s, less acceptable
equivalent of squeezing is.
And
yes, with a tighter edit, you could turn Frontier In Space into a very solid,
pulse-thumping four-parter. But I would argue if you did that, all
you’d end up with Is a pulse-thumping four-parter, whereas the reasons we all
really remember Frontier in Space – the reasons we still put it in our DVD
players so many years after it was broadcast – are actually what fills the
additional space. It’s one of those rare cases in Doctor Who where you know
there’s filler, but the filler’s so good, you don’t dare to touch it.
Yes,
there’s a lot of toing and froing in Frontier in Space, but all that toing and
froing actually develops the layers and the texture of the world in which the
story is set – we get to see the attacks on shipping first hand, and know
almost from the outset that there’s a third party playing both sides against
each other. The subsequent passing back and forth between the Earth government
and the Draconian embassy functions act both as filler and as extra butter,
adding to the richness and gloss of the situation. The point being that without
this deeper understanding, the plot is pretty paper thin, and we discover it
early on: two great powers, at an uneasy peace for years after a previous war,
and someone else stirring up tension – that’s it. The only way Frontier in Space works is to give us that texture, to let us
feel the entrenched mindsets, the strained relationships, the arguments on
which the fate, and the ‘soul’ of humanity rests. It’s basically a replaying of
the Cuban Missile Crisis, only in space – and the only way you make that
exciting is to go beyond the rhetoric of giant space fleets poised to kill each
other, and take us into the tense, sweaty, real world of the players. Do we
need the penal colony on the Moon and the Master involved? Well, the penal
colony shows us that this is not a simple conflict, as perhaps it would have
been in the Hartnell or Troughton eras: we can’t simply side with the people
who look more like us, because they’re not perfect either – they’re locking up
peaceful dissidents, and throwing away the key, and even the reasonable figure
of Earth’s president consigns the Doctor to this fate without a trial when he
becomes just one problem too many on her plate – a moment of weakness for which
it would be easy, albeit likewise too simplistic, to condemn her.
When
people remember the Draconians so fondly, as Jon Pertwee did, citing them as
his favourite alien, it’s not because of the great make-up and mask-work – at
least, not wholly. We remember them for their complex backstory, their elegant
though equally flawed government, and particularly, for looking like they
should be monsters, but actually being the equals of the human protagonists in
terms of complexity, subtlety and suspicion. It might be a little bit of a
stretch, but you could make a case for the Draconians being the best example of
‘monsters’ not being monstrous in Doctor Who. Perhaps the best candidate to
defeat their claim would be the Silurians – another complex species created by
the same writer, Malcolm Hulke. Hulke was never afraid of putting his own left
wing politics into his writing, and in both the Silurians and the Draconians he
pushed the agenda of looking beyond the obvious differences between races to
find the nobility beneath, and warned us as humans (and Western humans
particularly) to check our superiority complex at the door if we wanted to make
good diplomatic decisions. Stories would rarely if ever take the easy path in
Hulke’s hands, and they certainly don’t in Frontier in Space. Given the time to
do so, he shows us the complexity of General Williams’ history, both with
Draconia and with the President. He makes us invest in the Draconians as a
sympathetic equal power, and indelibly burn them into our curious minds forever
– leaving their lesson of not judging by appearances or even necessarily by
cultural differences instilled in us in the process.
It’s
only really in the resolution of why the two great species are on the
brink of war that the wheels start to come off Hulke’s plot, as he’s built the
layers of the scenario up and up, and towards the end, the weight of Ogrons,
the Master and the Daleks proves a little too much for credulity, especially
given that the Daleks turn up, shoot some humans and then fly off again,
leaving them, and Delgado’s final scenes, feeling like a relatively lightweight
ending to a story that has been complex, twisted, deep and realistic for most
of its run time.
Frontier
in Space is not a story to slip into your DVD player if you’re going to be
doing much else along the way. Certainly you can watch it that way: it’s not
Tolstoy, you won’t lose track as such, but what you will lose is the weight of
pressure, personality and culture that actually makes it deliver above its
class for most of the way along. That the ending seems rushed and a little
senseless is unfortunate, as it does a disservice to the time Doctor Who did
high-stakes political drama at its finest. In some ways, Frontier in Space and
The Caves of Androzani have much in common, but while Androzani would later
keep the focus tight and the consequences personal, Frontier in Space attempted
to show the grand scale of international (or interstellar) politics, and the
importance of calm and rationality in their conduct. It was a lesson the world
had not long before learned for real, and it still had a visceral analogue in
the real world as the Western and Eastern Blocs continued building up their
nuclear arsenals, just waiting for a wrong word, a wrong move to provoke if not
a space war, then at least a third and probably final world war. As the
proliferation of nuclear weapons continued, Malcolm Hulke and Doctor Who showed
us all how important it was to keep the itch in our trigger fingers at bay.
More than forty years on, and with the theatre of conflict shifted, the lesson of
Frontier in Space is still worth learning.
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