Everyone’s a critic, says Tony
Fyler.
Fact 1 it’s
important to know: Peter J Hammond created Sapphire and Steel.
So if you
ask him to write an episode of Torchwood, there are some things you can take as
read: it’s going to be creepy as all get-out; there are going to be things that
happen when they shouldn’t – in this case, films that run when there’s no
electricity, and even when there’s no film; there are going to be mysterious
figures that transition between states – there’s a famously creepy Sapphire and
Steel where a faceless man comes out of, and travels between photographs, and
here, the concept is evolved to moving pictures; there will be buildings
recreating previous periods in history, creating thin points through which
things can travel; and there will be creepy names and phrases, repeated over
and over till they achieve a potency and a scare-factor far beyond their normal
capacity – from out of the rain, your last breath, the Ghostmaker.
Torchwood
in its first two seasons dealt with a range of stories and topics in a range of
styles, but it’s hard to beat From Out of the Rain in terms of good
old-fashioned creepiness – there’s a gothic style, there are creepy clowns,
there is, let’s face facts, Julian Bleach as the Ghostmaker. Julian Bleach,
bless him, may be a perfectly pleasant human being in his own private life –
many actors with a reputation for playing villains rather perversely are – but
that doesn’t stop him being the living embodiment of the heebie-jeebies. It’s
no particular coincidence that his three roles in the world of Who and its
progeny have built on a pre-existing ability to be terrifying – you don’t get
to include the Ghostmaker, the Nightmare Man and Davros on your CV unless you
can bring the scary, and Bleach can and does, turning what could be a faintly
stereotypical ‘bad circus ringleader’ character into something genuinely
unnerving by walking his performance along the thinnest razor-wire between over
the top early cinema moustache-twirlery and real psychopathic, vicious
thuggery, achieving in the Ghostmaker a kind of theatrical grand guignol
grotesque that will punch you in the face if he needs to.
The
storyline – again, pretty much as you’d expect from a PJ Hammond script – is a
little thin, relying heavily on atmosphere and incident to escalate events. We
see the events at the Electro theatre, where retro films of the local area are
to be shown to a small smattering of an audience. We see the release of the
Ghostmaker and Pearl, the woman who lives in water, and then the bodies begin
to accumulate – not corpses, just bodies, robbed of their last breath and the
liquid in their bodies, but not killed, the breath extracted to form ‘ghosts,’
an eternal audience for the Ghostmaker, Pearl and the rest of the ‘Night
Travellers.’ Cue a fairly standard double-stranded chase – the two leading
Night Travellers need to find the rest of their troupe on film and bring them
through into the real world, while adding to their audience. The Torchwood team
need to find the Ghostmaker with his flask of ‘ghosts,’ find a way to set them
free, and presumably deal with the ethical consequences of doing so. It’s not
complicated plotting, but it does depend on strong performances and a direction
with a solid sense of delivering the beats of both atmospheric gloom, sweeping,
growing horror, and the slamming together of an old, stylish evil and a modern,
pulsing (apologies, Owen) team who can understand what it is they’re fighting.
It makes for a story that while it may not make a whole heap of sense, lives on
in the memory long after you stop watching it (which, given the subject matter
of lives captured on film even after a living is destroyed by the coming of
film, is fairly appropriate).
The ending
is pure Hammond
hokum, with its own internal logic, but the abandonment of plotting for neat
device – creatures having escaped from film into the real world, and had a real
world effect are somehow able to be rendered only film if you point a camera at
them? The overexposure of that film sending them into apparent oblivion seems
like an unfortunate, glib convenience that could perhaps have been avoided had
From Out Of The Rain been more effectively plotted, rather than mostly
‘atmosphered’ along, and the equivocating ending where most of the ‘souls’ are
lost, but one saved allows Torchwood to have its gritty cake and still eat its
happy ending, leaving us with the sensation of a creepy story with an ending
that strips away most of its significance. The postscript, leaving the way open
for a potential sequel with the Night Travellers was almost inevitable, but
would have made for an interesting return encounter had the option on it ever
been taken up.
From Out of
the Rain begins beautifully, horribly, creepily, all atmosphere and smarm and
snarl – the rain, the dark, the shadows flickering on screens and walls. It’s
when the Night Travellers are exposed to the bright light of day that they
become less effective, and when they’re stripped of their atmosphere, they
become altogether rather ordinary – at least by Torchwood standards.
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