Tony Fyler rides the
Spacey Zoomer.
Written by Neil Gaiman
Broadcast 11th May 2011
The
Cybermen have, over the course of their 49 years of Doctor Who history, not
been treated well in terms of story. For creatures supposedly governed solely
by logic, some of their stories have been tortuously over-complicated, and in
others, particularly in recent years, there has been more of a focus on their
visual, stompy-monster threat than their philosophical underpinnings or their
actual reason for being.
As such,
it’s a bit of a mystery why, of all the Cyber-stories in recent years, many
fans find Nightmare in Silver to be something of a let-down.
In the
first instance, it’s actually about something that matters to the Cybermen –
rebirth, the relaunch of their race as a power in the universe, some long while
after defeat in a massive Cyber-war. For contrast, this is essentially the same
basic premise as Revenge of the Cybermen, with its handful of almost
glam-rock-shiny, seventies Cyber-groovers. But Nightmare in Silver actually
addresses the fundamental nature of what the Cybermen are, and what they are
reported to do, but have seldom ever actually been shown doing – upgrading,
evolving, adapting to new circumstances by patching in new abilities, new
realities about themselves. This, if anything, is the reason Cybermen want to
make more of themselves – they exist to defy death, ageing and disease, and
they want to make more of themselves because they honestly believe that they
are better than everything else. If they’re going to be based on logic, and
they’re going to believe they’re better than everything else, there has to be a
reason why they believe that. The reason is that nothing should phase them.
Very little should kill them. And every stratagem of those resisting their
inevitable supremacy should be counteracted by a rapid evolution.
There are
of course very good practical storytelling reasons why this has never been
shown on screen before – if you have a creature with the potential that the
Cybermen have, you have very little story: you have a marching army of
Cybermen, you have their enemies trying to resist, you have their enemies’
resistance failing, and you have the Cyber-army growing. Or, conceivably, you
have their enemies left with no alternative but to blow up the planet on which
they happen to be standing. This is what the Cybermen should be – but it does
make for fairly monotonous storytelling.
But since
it’s never been shown on screen in 48 years of Cyber-history, you have to give
props to Neil Gaiman (and who, after all, doesn’t give props to Neil Gaiman for
one reason or another) for deciding, just once, to really show what the
Cybermen genuinely are.
It’s true,
there’s a hint of a sixties Doctor Who annual about the beginnings of the
story: The Doctor and Clara taking her two young ‘wards’ on a jolly whizzo
space adventure – including the Spacey Zoomer! – but this sense quickly drops
away once they’ve bounced about a bit in zero gravity and the Doctor has
noticed the strange insects and night falls. All the jolly fun drops down to
dark shadows and forebodings as the children are packed off to bed and,
inevitably, Angie goes wandering off to investigate the punishment platoon.
It’s also
true that there seems to be no particularly good or logical reason why the
punishment platoon should have been sent to this particular space-rock, other
than to provide the handy expedient of a bunch of soldiers to fight the
Cybermen, and a really big bomb. But in its core elements, Nightmare In Silver
makes significantly more sense than most other Cyber-stories in the show’s
history. They have been there on this insignificant planet, quietly rebuilding
their numbers by stealing the children who used to visit and turning them into
their new recruits, their new army, just waiting for the right brain to become
their Cyber-Planner. And with the arrival of new children, the time has come.
The Doctor’s strange insects start scuttling, and the Cybermites do their work.
The
Cybermites are a creation of genius – synthesising the idea of the Cybermat as
a servant-creature and the idea of nanobots as tiny repair or conversion droids
– we imagine the new Cybermen have a system full of Cybermites to perform the
upgrades of which they speak, and to begin the conversion process in organic
humanoids they encounter. The idea of fast Cybermen is so obvious it’s frankly
amazing it’s never been shown before, so Gaiman gives it to us – if you were a
creature that was an organic brain in a constantly evolving metal body, why
would you choose a slow, noisy one? No, you’d be as fast as possible, as
efficient as possible. Likewise with the scenes which many fans thought made
the Cybermen too jokey in this episode – the detached body parts used as
decoys. But again, this is what the Cybermen are, or should be: since the
re-statement of them in New Who as an organic brain in a body mainly made of
metal (with, we assume, most of the rest of the inefficient organic body
jettisoned), the head should be able to function independently, and there’s no
reason why, given a coherent program matrix of Cybermites, individual limbs
shouldn’t be able to function strategically and separately too. This is the
Cybermen functioning logically for once in their on-screen career.
When the
first of the upgraded Cybermen makes its appearance and steals the children,
the resurrection of the Cybermen can be put into operation rapidly – but then a
better plan immediately suggests itself, and the Cybermen switch tack. They
don’t need the children to be their Cyber-Planner: not when there’s a Time Lord
brain available.
The
Eleventh Doctor’s frantic and massively camp battle with the Cyberiad trying to
rewrite his brain and bring him into the system as the new Cyber-Planner
(that’s Mr Clever to you) has been seen by some fans as antithetical to the
idea of emotionless, logically-driven creatures, but this misses the point
quite spectacularly. The Cybermen respect the brain, and they have learned to
make use of its creativity, its organic impulsiveness – but within reason, and
only in their Cyber-Planners. Possibly they’re assimilated details of the
Dalek-Movellan conflict and appreciated the need for an organic work-around for
pure logic in strategic situations. The battle is also played out in a way specific
to the Eleventh Doctor – every Doctor would have had a similar battle, but the
specifics would have been different, because the personalities would have been
different. Ultimately, we see the cunning of the Cyberiad, trying to manipulate
Clara, and succeeding to some extent. With millions of revived and upgraded
Cybermen on the march, the Doctor and the Cyberiad play a logic game for
control of his brain – and the Doctor once again teaches the Cybermen the value
of that organic intuition, by cheating (which is ultimately a way of working
around the rules). But still, in the final analysis, when you have a foe as
dynamic and unstoppable as the Cybermen should be, blowing them up with love
should not be an option. Blowing them up with a massive, massive bomb – yes.
And ultimately, there’s no alternative at the end of Nightmare in Silver – it’s
the only way to beat a foe that just keeps on coming and assimilates your
soldiers.
Nightmare
in Silver is an example of the kind of storytelling you cannot do too often.
But it’s an example of absolutely what the Cybermen should occasionally be seen
to be like – implacable, unstoppable, evolving round every obstacle and leaving
you nowhere to go. In the history of the show, they’ve been killed with
everything from gravity to radiation, gold dust to cleaning fluid, their own
self-realisation, and *ahem* love. Nightmare In Silver stands alone in painting
them as an galactic threat, and admitting that what you need to defeat them is
not cleverness, because they can think their way around cleverness faster than
you can create it. Some threats, some bullies, you have to beat with a show of
brute force, and if you’re human, rather than a super-intelligent Time Lord who
aims to be better, your only real option is to hit them, hard, before they can
lay a Cybermite-infested fist on you. There are elements of the storytelling
that are questionable, and that make it seem like it’s aimed at younger fans,
but in terms of the representation of the Cybermen as a real, logical, implacable
threat, the show has never done better.Dark Water and Death In Heaven brought
the threat closer to home, but in a way, the Cybermen were weakened by Missy's
control and not being their own power.
Nightmare
in Silver is the apotheosis of that thrill in Tomb of the Cybermen when they
wake up en masse. It’s why the Invasion resurrection thrills. Why the sight of
all those reviving Cybermen in Earthshock sends chills down your spine – it’s
the ultimate on-screen realisation of the idea that when the Cybermen march,
you cannot run and you cannot hide. You cannot reason and you can’t out-think.
You can only kill or be killed: that is the true nature of the nightmare in
silver.
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