Sunday, 1 September 2013

Interviews Eve Myles at Collectormania 2013 by DJ Forrest



Fumbling as I was and praying the voice recorder would play ball then realised this was behaving as badly as it did when I was interviewing Dillon Casey I was so glad that Eve has the patience of a saint. I set the recorder down beside her and prayed for the best. Thankfully the counter was working.

The first question came from Natalie Vanstone, who had met Eve previously and had had such a blast with her. Natalie had asked two questions, the first of which fell flat, for a question that would wind up on a page and not on an audio interview but still fun to ask and listen over on the recorder later. I handed Eve the written words, and she replied. “Arse biscuits!” Natalie also asked if she’d like a pint of wine.

Eve: I actually haven’t’ been drinking in 8 months, I’m on a bit of a health kick but thank you very much!


Katya Armbruster said she looked forward to seeing Eve at MD Con next year. 

Eve smiled and said “OH yes that is going to be fantastic!”

John Bond-Winstone wanted to know what the funniest moment Eve had had at a convention.

Eve: I think it was John Barrowman making me do Pamela Plastic hip in Canada and then us making Gareth David Lloyd do Asparagus Man.  Hysterical! Or Ian Gelder doing an orgasm that lasted nearly 15 minutes, yeah because we all know they don’t last 15 minutes. She laughs.

Emma Tennant Jemison wanted to know if Eve would ever consider working on Doctor Who again?

Eve: Yes yes of course

Clare Witch Project asked: When you were emotional in Torchwood you broke many hearts, what did you think of when you did these scenes?


Eve: Oh that is very complimentary, thank you very much.  Because when you get given scenes hopefully people will believe in them and unfortunately people’s hearts got broken because they believed in it.

Amy Atkinson asked what Eve’s favourite Gwen outfit was

Eve: I think it’s the classic black with red top, black tight jeans, yeah.  Kind of classic look!

Mickie asked what do you think is Gwen’s defining episode?

Eve: I would say the last episode in the series of Miracle Day when she has to shoot Jack, to save the world.

More signing, including signing someone’s sling. Molly has come over with her recording and Eve is having a right laugh at it. Watching her actions prior to this filming was amusing from where I stood earlier!


Eve apologised several times to me during the breaks in the interview as more people requested an autograph but I didn’t mind one bit. 

Would you consider a role as a zombie, as Gareth is playing Jacob Fitts in I am Alone?

Eve hadn’t heard of the new film, so after giving a brief description of Gareth as a zombie, judging by his make-up, Eve replied, “I’m the biggest kind of horror fan of the world so I would do anything that was to do with a horror. “

I’m in a film at the moment called ‘Bad Blood’ and made up as a zombie.

Eve: I love it, I’ve just worked with a director, who is a huge director in horror and a writer in horror as well and we’re discussing a film together.

Oh, cool that will be brilliant!


Eve: Hence why Countrycide is my favourite episode.

If you were allowed to take 3 physical things from the set of Torchwood what would they be?

Eve: My thingymajig, you know the thingymajig that was in Children of Earth?  It looked like the Doctor’s pen but we don’t know whether it was or not.  And Owen’s sex perfume and the glove.

You’re back acting again with Anthony Head; can you tell us anything about your role?


Eve: I play a character called Lauren Gray who is a very upper middle class English girl whose travelled the world several times and finds love in an airport with Anthony Head.  He is 59 in it and she’s 33 and of course the prejudices around the family and friends think that this isn’t going to work and it’s ‘who is this guy?’ and it’s a ‘creepy kind of thing to do’ but they are the normal people who are desperately in love with each other and it’s the people and the family around them who are the nightmares.  It’s a comedy on UKGold and I think it’s airing October but I’m not sure, there’s an air date very soon.   It’s very funny.  It’s Gold’s first original comedy.

Were there outtakes when you were doing it?

Eve: I’m sure there’s a ton. This is the thing with comedy you can’t really mess about too much in it, because it’s the timing, comedy is the hardest thing you can do.  It’s so difficult.  Give me a Greek tragedy any day, it’s so difficult so technical, structured it’s really difficult.

Who directs that?

Eve: Simon Hind. Scottish director actually, wonderful guy, he’s completely brought me out of my shell confidence wise with comedy.  It’s going to be a really fun show.  It’s going to be 6 x 40 minutes

We loved Frankie and were gutted that it never made a 2nd series, and we signed the petitions.


Eve: I know I can’t quite believe it, I can’t get over the response, none of us can actually because it did better than any of us predicted.  We’re blown away by the figures every week and the audience appreciation.

When they altered the day it completely threw it.

Eve: It completely threw it. Football - England versus someone, it don’t think it helped that they didn’t publicise that we were back on at the same time on the following week. It was a difficult thing to do, but every week it just got more viewers.  People loved it, it was a huge disappointment to everybody involved that we didn’t get it, because we were all raring to go.

Do you think it helps having a good production crew, in order to give your best performance and are there some you haven’t clicked with?

Eve: The thing is every production has a small production team or a huge production team, all shapes and sizes, but what you have to understand is that you’ve got to work with these people a lot during the day and over an amount of time and the crew and cast that I’ve worked with in every production has been amazing and I can’t speak enough about them. To me it’s about the job and to make friends, it’s great!”

In the gun room scene in Torchwood when Jack was teaching Gwen how to shoot, how much of that was scripted?


Eve: When he teaches her to shoot? I would think 95% of that was scripted, but some bits and bobs were adlibbed. I mean not a lot, we have to be strict we’ve got to be really precise, there were little bits we could get away with.

I thanked Eve for the interview and she thanked me too, and we shook hands.  It was ten minutes before the photo shoot, so time to get ourselves over there before the queue began to grow.


Big Finish Reviews+ Spare Parts by Christopher Fain


Spare Parts
By Christopher Fain


Audio Drama by Big Finish Productions
Written by Marc Platt
Release date July 2002
Length 2 hrs 1 min

We all want immortality, says Thomas Dodd; he's cynical but not wrong.

It's Doctor Who at its science fiction best, the disparity of technology capable of cybernetic augmentation set in a 1950s Londonesque city locked down with rationing and curfews and cyber-Police on cyber-horses. Spare Parts is, to a newbie, a good place to start with Big Finish's Doctor Who audio drama line. The Cyberman voices are a throw-back to the television serial "The Tenth Planet" and that is continuity at a grand, scary level.


Intending to take Nyssa to the picture show in London, the Doctor has accidentally brought her to the wrong place. Not an unusual occurrence, but this time it could have larger repercussions than those usually faced by the time traveler and his companions. They have arrived in an underground city on Mondas, the lost twin of Earth, where the Cybermen were first created.  They're just in time to witness the last gasps of humanity on a planet where the surface is lethal and its people are being used up as a form of cannon fodder.

Here we find one of Big Finish Productions' most thought-provoking audio dramas, penned by Marc Platt. Spare Parts is a terrifying and darkly gritty tale set on Mondas, where the computerized committee government now enforces totalitarianism in the interest of survival.

Once he suspects the truth of where they are, the Doctor is sure he doesn't want to be involved.  Getting involved means changing the course of Cyberman history. To do so does not mean preventing their creation, but any alteration could result in a far worse trajectory than the one which both the Time Lord and his companion have been witness to. There are consequences to interfering with known events.

As the Doctor explains at a later point in the story, arguing with Nyssa about why they should stay disinterested: 'Sometimes you play. Sometimes you sit on the sideline. Sometimes you run afterwards with a stretcher.'

Unable to turn away immediately, they separate to explore on the cusp of the city's curfew and are caught up in the gears of Mondas' last days as a human world.  The population is doomed with disease, slow starvation, and the threat of a nebula which hangs ready to devour the frozen planet.

There is a black market for flesh body parts and the Police have been secretly ordered to dig up the cemetery, to provide the city with nutrients. Few of the processed Cybermen are surviving more than a week as their bodies reject the cybernetic augmentation. The propulsion system used to give the planet some means of directed travel is located on the frozen surface, needing crewmen for repairs and operation. Workers who go to the surface don't survive very long; even when protected by heavy gear, their minds cannot endure the terrible blackness which is their open sky.

Once again, the Doctor gets involved in saving the Cybermen, this time very much against his will. His physiology is mapped as the template for a new and improved cyborg, one that can survive the rigors of the surface. 

Mondas was perhaps doomed from its start. The people have lived in underground cities for a very long time, the planet's surface a mystery. Life on the surface is now memorialized in the ceremonies and trimmings of a holiday which seems to be similar to Earth-based Christmas but with symbolism that accents the differences between Earth and Mondas. For the Mondasian, the decorated fir tree is a reminder of an unremembered time when they lived on the surface, where the trees grew; the fairy lights are stars and the star at the top of the tree stands in for a long-lost sun, the star Sol.

They have reached an untenable position in their society. The people are dying out, fighting mortality with life-saving augmentations such as replacement hearts. Drifting in space, away from the light and heat of a star, the surface of Mondas is physically lethal and psychologically devastating. 

In this story, there is no central enemy to fight. These are organic beings with emotions and frailties. This is a war for survival in the hands of those who no longer have human feelings. With the Cybermen, the desire to survive subsumes personality and all other flesh needs into programmed responses. In the push for the survival of Mondasian humanity, they kill what it means to be human.

Spare Parts is full of easily understood characters both rich and colorful who turn the story into historical science fiction, ghastly and heart-wrenching by turns. The average citizens are like frightened rats, scurrying to be safely indoors by tea, when the curfew starts.  They are so like Earth humans that the listener cannot stay detached. The city might look like 1950s London, but it has social tones of an earlier era, with wartime rationing, curfews, and call-ups for recruits who are waved off with cheers and pride to their new job on the surface work crews. Many suspect what is really happening to those who go off for processing, but it is easier to pretend ignorance and accept the dictates of a secret government.

The Hartley family, who represent the average citizens of Mondas, clings to life on short rations and little hope, turning the telly up when a neighbor begs for help as she is collected by the Police. They sound like they're from the north of England, as dirt-common as Yorkshire. They decorate for the holiday, worry over a sluggish pet cyber-bird, fret over what to have for tea, and live in an interconnected unit which relies heavily on each beating heart---even when one of those hearts is an augmentation complete with turning paddles. 

Dad Hartley is a mat-catcher who has, at some point in the past, lost his wife. He apparently sold her body to a black marketeer; this doesn't make him a bad man, only one desperate to take care of his children. He's a brilliant, world-weary character who has become fatalistic in the face of encroaching doom.

Yvonne Hartley's a sweet and innocent teenage girl who works in the hydroponic factories, where the food is grown. She has breathing problems and a young man whom she fancies; she's as normal as any woman of her age can be and it's easy to admire her pluck and generosity of spirit, which makes her fate particularly touching. The one character who does not anticipate or deserve such a frightening end is the one character with whom you walk the queue for processing. Stripped of clothes and confused among other recruits, Yvonne only comes to the realization of what processing truly means as the knives and laser saws begin to flash.

Frank Hartley wants to be recruited for service but is also ignorant of what it means. He thinks there's honor and a steady pay packet to be made by joining the surface work crews. Frank's frustratingly jealous of his sister, Yvonne, for being given her call-up papers, and it's the listener who knows what Frank does not yet understand. This is no honorable service but a death sentence given for no other reason than Yvonne's suffering from consumption.

The true horror of this audio play comes from within their home, in one of the most heartbreaking scenes ever written for a Cyberman story. If your loved one was turned into a Cyberman, would you want to see them again? Would you want to know? What if they turned up at your door only half-processed and schizophrenic with the mental torment of an incomplete conversion, incapable of remembering their humanity but childlike in their need for you?

Other secondary characters who flesh out this tale include Thomas Dodd, a wide-boy who runs a body parts shop, trading in misery and spare transplant materials. He's an opportunist, but he isn't alone; Mondas has only one underground city left and its population has shrunk to a few thousand. Dodd won't be the only one capable of seeing the truth and working to make a profit while a profit is possible.

The city is run by a Central Committee, twelve of Mondas' finest minds hooked into a computer.  They are aided, primarily, by those who still possess the physical bodies necessary to carry out the gruesome task of conversion. 

Doctorman Allan is an alcoholic scientist who is responsible for the creation of the Cybermen race, but she is no John Lumic or Davros; she is human and hates herself for what she's done to her people. She has stripped the humanity from living Mondasians and her conscience is pricked by this; she spends much of the story drinking and it is, in fact, her wine which offers the Doctor a chance at stopping this metal march to doom. Allan is every bit the cynic that Thomas Dodd, the black marketeer, is. But while Dodd is working to supply body parts to the little man for a profit, Doctorman Allan has a grander goal of saving the world. 

She is assisted by Sisterman Constant, a selector. The selectors move among the remaining population, choosing the sick and damaged for processing. She takes pride in her position and is aware of its implications. Sisterman Constant believes she is doing good and is sanctimonious about her duty. Her blindness to the inevitable outcome is painful; she can only see the present need and not how this situation must eventually play out. In this way, she can be likened to the kapos of WWII concentration camps, a judas goat.

Commander Zheng, a processed Cyberman in charge of the surface work crews, answers directly to the Central Committee; without emotion or human thought, he acts as he is ordered to and begins the job of processing the full population with an intent of shutting down the city; there is no more choice, because the roof of the underground cavern is opened, letting in the frozen atmosphere from above. He is the instrument by which Mondas' destiny is fulfilled and his last line is just as chilling as the Central Committee/Cyberplanner's repeated cries of 'We must survive'. Zheng, despite being an emotionless Cyberman, lingers in the mind as strongly as any of the unprocessed human characters and reveals to the listener that, in the end, the Doctor's involvement has changed little.

Even if the sight of this legendary Doctor Who alien doesn't frighten you, the idea behind their existence should. The mesh of a human desire for survival with the cold logic of the machine should be enough to scare any living soul. A species of cyborgs whose most basic ambition comes from within its human origins: the drive for survival, at any cost, even the loss of humanity.  How far are we from a similar fate? A breast implant today, a hip replacement tomorrow, a new nose in a few years, cyberthetic limbs for the wounded soldier returning from war, cyberthetic eyes which contain a camera and a connection to the visual center of the brain...what's next? A neural augmentation for wifi? 

The push for physical, emotional, and social perfection can be a killer.

This audio drama has been influential in the Doctor Who television show, beginning with the parallel world episodes "Rise of the Cybermen" and "The Age of Steel", which see the Doctor witnessing the birth of Cybermen on Earth in another universe. But, this is not where the influence ends. In the episodes "Army of Ghosts" and "Doomsday", the director of Torchwood One at Canary Wharf, is named Yvonne Hartman (close enough!) and she retains some of her humanity after conversion, enough so for us to draw a correlation to Spare Parts' Yvonne Hartley's uncompleted processing and the human behaviors which both Yvonnes show from under the Cyberman mask.

Many fans comment on how difficult it is to understand the Central Committee's voice, claiming it to be garbled and distorted. It is true that this particular voice is hard to follow at times, but given that the character is, story-wise, meant to be a composite of twelve brains joined together through a computer, the Central Committee's voice(s) is just about what a listener should expect. 

Spare Parts is a masterpiece of storytelling, a captivating dystopic history for one of the Doctor's greatest foes.

_________________________________________________________


Art used here comes from:
http://alphabetswhop.blogspot.com/2013/05/c-is-for-cybermen.html

You can find this audio drama at:

Marc Platt is a British writer well known for his contributions to Doctor Who. He has written twenty-one Doctor Who audio plays for Big Finish Audio. He wrote the 7th Doctor television serial "Ghost Light" and five Doctor Who novels, including the much-acclaimed Lungbarrow.  Spare Parts was the inspiration for the 2006 Doctor Who episodes "Rise of the Cybermen" and "The Age of Steel".

Directed by: Gary Russell
Sound Design: Alistair Lock
Music: Alistair Lock
Cover Art: Clayton Hickman
Number of Discs: 2
Duration: Disc 1 (59:08) Disc 2 (73:50)
ISBN: 1-903654-72-6
Recorded: 26 & 27 March 2002
Recorded At: The Moat Studios
Chronology: This story takes place between the 5th Doctor's television adventures Time-Flight and Arc of Infinity.


Cast:
The Doctor --Peter Davison
Nyssa --Sarah Sutton
Doctorman Allan --Sally Knyvette
Sisterman Constant --Pamela Binns
Thomas Dodd --Derren Nesbitt
Mister Hartley --Paul Copley
Yvonne Hartley --Kathryn Guck
Frank Hartley --Jim Hartley
Mrs. Ginsberg --Ann Jenkins
Gary Russell --Philpott/Nurse
Alistair Lock --Minister/TV Commentator
Nicholas Briggs --Zheng/Cyber Voices/Radio Announcer/Citizen/Nurse

(Paul Copley also appeared as Clem McDonald in Children of Earth)

Gadgets & Gizmo's Cyberwoman




Introduction

It is very easy for those who dislike science fiction to ridicule it in the worst possible way but it is partly because of science fiction that man is where he is today. It is from the creative imaginations of such writers as Jules Vern, H.G. Wells and Gene Rodenberry that scientists have been encouraged to think outside the box, the planet; to think beyond stars and what was really possible if we put our best minds to it. Because of the inspiration of these Science Fiction thinkers we have visited the Moon and are now going beyond our own solar system. Because of these thinkers, we have mobiles phones and machines that can see into our bodies without using a scalpel or anaesthetic.

So in issue 5s ‘Gadgets & Gizmos’ we will be looking at three such ideas that feature in the episode ‘Cyberwoman’. We look at not only the Cyber-Conversion Unit, but also cybernetics within our own world, at communications and of course the art of picking locks with, what looks like the ‘Reader.’

Cyber-Conversion Unit

Cybermen History:

When talking about Cyber-Conversion Units it is impossible not to stray into Doctor Who. It is also hard to try and avoid writing a small book on the subject, after all, the Cybermen have a 50 year history so making it a massive subject in itself, and something I hope to delve further into at a later date.

In comparison to Cybermen in Doctor Who our Cyberwoman isn’t even a drop in the ocean so I shall try and avoid writing a small book and keep this part as clear and concise as I possibly can.

First we need to talk a little about whom the Cybermen are and where they came from.



Everything has to start somewhere and in the case of the Cybermen it was on a planet called Mondas. This planet, in the Doctor’s universe, is the earth’s twin planet. Here the Cybermen were a group or race of cybernetically enhanced humanoids, and they all would vary in their designs. You can see the variations when you look at the Cybermen before their return in the episode ‘The Rise of the Cybermen.’  There was also various fractions that were scattered around both time and space and all the various versions of the Cybermen were stemmed from two main groups; these are the Mondasian Cybermen who originated from the planet Mondas and the Cybermen that were created in the alternate universe (‘The Rise of the Cybermen’ and ‘Age of Steel’ 2006) by John Lumic and his Cybus Industries. 

And it is these Cybus Cybermen we see come though the void as ghost like beings in the Doctor Who  episode ‘Army of Ghost’ at the Torchwood One base in London; which nicely leads us onto ‘Cyberwoman’ and her scary Cyber-Conversion Unit.

Conversion Unit:

In ‘Army of Ghosts’, the Cybermen used an earth built Cyber-Conversion Unit to create new Cybermen from humans. These were made using materials found within Torchwood One, London and so were not drawn into the void when it was opened by the Doctor and Rose.


 The Torchwood One head, Yvonne Hartman, assumed wrongly, that the Cyberman unit only contained the brain, as with previous Cybermen. When in actuality these Cybermen were full body conversions. This was because the Cybermen needed to create soldiers quickly. Unlike the Mondasian conversion unit that was usually wall mounted, the Cybus earth built conversion unit was an oval like shaped gurney that the newly converted would lay on. There was also an overhead unit that consisted of four mechanical arms with a universal joint. This arm would come down revealing all the tools for a conversion. These were two circular saws, a number of knife-like blades, a syringe filled with a green fluid and a laser. You see this lovely bit of kit when Gwen is placed on the gurney by Cyberwoman and it’s part of such a unit that Ianto removed from Torchwood One when he saved his partially upgraded girlfriend Lisa Hallett.



 {Of course WHERE Ianto kept Lisa between leaving the battle in Canary Wharf and starting his new job in Cardiff is anybody’s guess as this information is never revealed to us – a fact which drives some of us to distraction if we think about it too much.}



Ianto  believed he'd taken enough to make a life support system for Lisa, when in reality he'd taken enough, or so Lisa/Cyberwoman thought, to complete her conversion into a full Cyberman and create a new legion to boot.



Another thing that is hard to avoid here is how the Cybermen mind works. They work pretty much as a single mind, much like the Borg in Star Trek (I have always felt these were based on the Cybermen) with shared thoughts and knowledge and so it is very apparent that Cyberwoman can't complete a full body conversion. We realise this when her attempt on poor Dr Tanizaki fails and he dies. A Cyberman needs more than just the unit to do conversions. They also need appropriate parts and the shared knowledge of how the conversion is achieved and as this full body conversion is relatively new, and the conversion unit is different from previous versions so it's not ingrained into their psyche - what is ingrained, however, is the knowledge of how to do a brain transference like Cyberwoman did with Annie Botchwell, the pizza delivery girl. 



What is never really seen is how exactly the conversion unit does its’ conversion, we never see it in action in either Torchwood or Doctor Who so it’s impossible for me to explain it. On examining the tools that come down from the overhead unit and how they might relate with one another, it is a wonder it works at all.

We did see the attempted conversion of Craig Owens  in the later Doctor Who episode 'Closing Time' where the Cybermen seal him into a ‘cyber suit’ and attempt to remove his emotions. But there were none of the blades, knives, and green fluid in a syringe or lasers. So we are still in the dark with regard to what they do and how they work.

 What Do We Have On Earth?

Now of course there is nothing on Earth that resembles the Cyber Conversion Unit. So what we shall look at in this section are the Cyborgs themselves.

The cyborg (cybernetic organism) is a subject well visited by various sci-fi films, TV shows and books alike, everything from  the 1927 film ‘Metropolis’ and the anime series/films ‘Ghost in the Shell’ to Asimov’s novel ‘I Robot’  and the ‘Terminator’ cannon and of course the science officer Data in the TV series and films,‘Star Trek: The Next Generation.’



But what are cyborgs and what is the true reality of cyborgs within our world?

Well, firstly what is a cyborg? Cyborg Anthropologist, Amber Case, defined cyborgs, in her TED talk, as “organisms to which exogenous components have been added for the purpose of adapting to new environments.”

From my own understanding, as this subject is massive and complex, cyborgs are a combination of cybernetics, such as computer chips and mechanical parts with organic materials; this can be anything from single cells to whole lifeforms augmented with organic body parts. This doesn't mean if you have an artificial arm, that cannot move, that it makes you a cyborg in the true sense. For this your artificial arm would need to be wired up to your brain so that it would work independently, like your original arm and this is something we know is a reality. Just Google ‘Fully Articulated Prosthetics’ and you will see various articles and videos on the subject. We have also seen that scientists have been trying to create artificial eye’s that work as opposed to just make you look better and feel more comfortable. Then we have the Cochlea Implant for the deaf that is an implant placed directly to the brain.

There are also those, like Amber Case, who see that we are all potential cyborgs as it is merely interacting with technology and allowing technology to improve our lives with such gadgets as smart phones, tablets and the internet.



The sci-fi nut in me prefers the articulated prosthetics and implants notion rather than the Amber Cases beliefs. Although it has to be said that it is also the scariest. If we look at science fiction again and one of my favourite anime films and series, Ghost In the Shell, we see a future where people have computer chips implanted into their brains, something scientists are already working on http://tinyurl.com/WirlessBrainImplants allowing them to access data, such as the internet or connecting to computers.  Where the danger lies with the idea of brain implants such as these, people can be easily ‘hacked’ and although this is seen as sci-fi, it is a VERY possible reality. And we also see augmented humans with artificial limbs and eyes, not to replace missing or damaged parts, but to improve their physical selves, much like we have plastic surgery.

And to finish off; imagine never losing your mobile/cell phone again because it is always with you! Finding that hard to imagine? Have a read http://tinyurl.com/CellPhoneImplant

So what are your thoughts on the possibility of having the internet in your head? Or permanently being attached to your cell/mobile? Why not share with us your thoughts.

Lockbreaker

Before we get going with the ‘Lockbreaker’, you may remember that I mentioned this very item in issue 02’s edition of ‘Gadgets & Gizmos’ when I spoke of the ‘Reader’ Tosh uses to lift the pages from “The Tale of Two Cities” by Charles Dickens, and transfer them to her computer. To make things easier I shall literally lift my words of explanation of its resemblance from my previous article.  “The reason being is that it is thought, by Torchwood, that they share the same alien origins, OR the props department  loved their work so much they used it again and just hoped we wouldn't notice or we'd think the previous explanation I gave.” There,  now you know.



So now I have reminded you of that little titbit, what does the ‘Lockbreaker’ do? Firstly the lockbreaker was salvaged by Suzie Costello in around 2006 and she claimed it could open a lock within 45 seconds. This is simply done by holding the lockbreaker  over the lock. It then runs, one assumes, various combinations until the lock opens. The locks Tosh uses it on are electronic digital locking systems that can be opened manually or via a keypad at the computer (again this is an assumption as we're never privy to all combinations of opening the cog door). What is unclear is whether or not it would work on an, what I’d call a manual locking system, ie. A conventional lock, like your front door, but given it is a digital hand held system, it’s unlikely.

Before I go any further I think I need to mention some of the different locks. I call them manual (using physical keys) as a way of differentiating from the electronic locks. But what we have are: Warded, pin tumbler, wafer tumbler, disc tumbler and lever tumbler locks. There’s more about the different locks here http://en.wikipedia.org/wiki/Lock_(device)



Now if we dip back into Doctor Who and the Doctors Sonic Screwdriver, we know, with the exception of wood, it will open any lock, either digital or analogue. As the Sonic is a computerised gadget, we believe is linked both to the Doctor and the TARDIS, it is able to run through the various sequences of an electronic digital lock to find the code to open it. Of course not all electric locks work using a keypad code. Some work by using a swipe card, voice, iris, biometric (very Doctor Who) and hand prints. There’s more about these locks here http://en.wikipedia.org/wiki/Electronic_lock.  So each type of lock will need a different type of ‘Lockbreaker’. So it would be interesting to know how the ‘Lockbreaker,’ let alone the Sonic Screwdriver, would open some of these different electronic locks.

Where as with an analogue the Sonic probably scans the lock and then uses sonic waves to vibrate the lock in such a way it opens much like a lockpick would. This would make sense when you consider it "doesn't do wood!" Wood responds differently to the vibrations sound creates and so it would absorb or at least distort the Sonic waves omitted by the Screwdriver, whereas most metals are excellent conductors of sound and so will vibrate at varying degrees, depending on pitch, tone and frequency.

The lockbreaker gives no indication, other than some pretty lights and bleeps, as to how it works. If it was sonic in some way I am very sure, given Captain Jack Harkness' connection with the Doctor, that it would have been mentioned.

What Do We Have On Earth?

During my research on the subject I found various lock picking devices, from the usual 'lock picks' to lock picking guns (though I couldn't find how these worked). But I only found devices for picking manual locks and nothing for the variety. This could be for security purposes, possibly. But we have seen hand-held devices, not unlike the lockbreaker, used in such films as 'Mission Impossible' and TV shows like 'NCIS'. We have often seen characters open up a keypad lock and hook-up a hand-held computer, via cables, and run through numeric sequences until, like the Lockbreaker in Torchwood, the code is found and the door is opened. But as I said earlier, not all electronic locks work in the same way. So the hand-held computer probably wouldn’t work with ALL locks.
 




















I think I shall now leave the locks now as it means going into so much security information, and I’d prefer not to go down that road. It’s also a massive subject. Possibly even bigger, if it is at all possible, than Cybermen!

So now on to the next thing, Bluetooth (I thought this may have got easier…

I was wrong!)

Bluetooth (COMS) Communications

The COMS worn on the ear is the communication system the Torchwood team use to stay in touch with one another when out in the field. These are Bluetooth and as Bluetooth only works over a very short range, 100 meters or 328 feet, by using short-wavelength radio, they must be connected to the individual team member’s mobile/cell phone, which in some ways makes it funny as they always manage to connect straight away. In my experience I don’t always manage to do that and I find myself being interrupted at the most inopportune moments by unwanted phone calls!  What also throws me a little with the idea of the device being connected to the phone is that when Rhys rings it’s her phone that Gwen goes for, not a quick click of her earpiece. So did the writers decide to make the ‘Torchwood’ Bluetooth devices different from the norm? Are these, like many of the Torchwood gadgets, upgraded using alien tech?

Given the limitations of Bluetooth with regards to distance and the fact you have to use a mobile phone in conjunction, we must assume that this is the case. So maybe they’re not ‘linked’ to mobile phones, but possibly the SUV and in Jacks case, his VM (Vortex Manipulator). The VM link I think is very possible as Jack has also used this to communicate with the team as well as his earpiece.

There is another link that is between the Bluetooth earpieces in Torchwood and with Doctor Who and Cybermen. In the episode ‘Army of Ghosts’  and ‘Doomsday’ you see Freema Agyeman as Adeola, wear one after she has been taken over by the Cybermen at Torchwood One. A similar device was also seen again in ‘The Next Doctor.’

Ok quickly getting away from the Cybermen again…

The curious thing I do find is their sudden disappearance in series 2 where all we see is the team touching their ear and nothing physically visible in their ear. (This is something we see in the CBS TV series ‘Person of Interest’ where John Reese opens communication with his ‘boss’ Finch by touching his right ear and terminates it by touching it again – with the contact left open, Finch can hear everything Reese can. For more info on Persons of Interest visit CBS.com!)  So had it become something that is smaller or more internal?  Again another alien tech upgrade? I would say very possibly. But again this is pure congenital as we are never given any indication about this.



The only conclusion I can draw, with regards to the usual Bluetooth device vanishing by series 2, is that the actual props were problematic in the fact they wouldn’t stay in place. I have worn one myself and always had problems getting them to stay in. This is mostly due to not having a very big opening to my ear canal. So if this was the case and the props department found themselves constantly having to create or replace, then it would be easier to just drop them altogether. Jack’s earpiece also changed from the sleek black device; warn by all the team, to a metallic device.

By series three the Bluetooth device has gone completely and without explanation. They seem to communicate purely by mobile phone – which does imply a time-step backwards technology wise!

What Do We Have On Earth?

This is probably one of the easiest of all the gadgets and gizmos of the series because it is what it is. Bluetooth is part of everyday life and is a wireless communication system for computers; I include mobile/cell phones in this, as modern phones are as computerised as our home desktop computers. Bluetooth, created by Ericsson, was designed back in 1994, originally as a wireless alternative for the R2-232 data cables. And so this system frees us of cables that can get in the way, and in the case of hands-free, break. One of the most commonly used Bluetooth devices is the earpiece, like the ones we have seen in Torchwood.

Bluetooth is also a way of sharing data without physically connecting devices together with cables, so we can share, documents, music, photo’s, as well as phone numbers with other users; sending it from one phone to the next, as long as you are relatively close (100 meters or 328 feet). We can also have other Bluetooth devices such as the mouse and keyboard, so ridding you or the clutter of cables.

And if we were to contemplate an implanted device, like we see in sci-fi, we need to consider a variation on the Cochlear Implant created to give deaf people a degree of hearing – a device which still only has a limited level of success.

Finishing Off…

It must be said that this issues Gadgets and Gizmos has been both varied and thought provoking.  It’s also the first time I have had to do such intense research due to the subject matters. What I find interesting is how, although, seemingly very different subjects, that the subject of Cyborgs and Bluetooth manage to meet in the middle when we think of the potentials of the future.  Both subjects also make us question our possible future with regards to the potential of implants and body and cellular augmentation. What are the potential dangers of these? How could they be abused? What would the pros and cons be of such things? But I shall leave these concerns to you and allow you to mull over all these possibilities. And do by all means share your thoughts with us at Project: Torchwood. As the good Captain says “the 21st century is when everything changes, and we have to be ready!”

Bibliography

General Recourses:

Project: Torchwood – Gadgets & Gizmos Issue 02

Torchwood: The Encyclopedia by Gary Russell

Doctor Who: The Encyclopedia by Gary Russell


Torchwood Items: Wikipedia

Resources for the Cyber Unit:

TARDIS Data Core

Cyborg:  Wikipedia

The Full Wiki

TED Speaker Profile of Amber Case - Cyborg Anthropologist

NB: I didn’t use this, but it makes very interesting reading!

Resources for Bluetooth Comms:

Bluetooth: Wikipedia

Cochlear Implants